Endoria | Ultra Graphics | Kapitelsystem
Endoria is an Oldschool based server with chapter system (up to Tyranny of Aamon), with Enchanted Graphics (DX11/DX12/Vulkan)
Max CLvl
30
Online seit
04.09.2026
Kommentare
1
Sprachen
11
Core
- Max Level 99 (Chapter 1) — Oldschool progression curve with the cap set at 99, and gameplay planned ahead in chapters (C1–C5) so the future is predictable.
- Chapter System — Content rolls out in defined chapters rather than ad-hoc patches; Yohara and Tyranny of Aamon content is on the map without the systems bolted on alongside it.
- 4 Classes, 8 Skill Trees — Warrior, Sura, Ninja and Shaman, all balanced for PvM. No Lycan.
- 12 Languages — Full client and site localisation, switchable on the fly in-game.
- Full Starter Set on First Login — Every new character gets armour, helmet, weapon, shield, both jewellery pieces, hair, an armour and weapon costume, a pet and a mount — class- and gender-matched, soulbound, each wearable carrying five bonuses.
Gear & items
- Dew & Dragon God System — Two families of buff item in normal and eternal editions. Timed versions stack up to a 12-hour ceiling; eternal versions are permanent and stronger. Both survive death and get their own on-screen icon.
- Rarity System — Every drop rolls a rarity from Common to Mythic, colouring its name and multiplying its stats by up to 8%.
- Gear Score — One number per item and per character, computed from item level, upgrade level and rarity, updating live. The server remembers your highest score ever, and from C2 onward Gear Score gates content access.
- Custom Costume System — Costumes carry real base bonuses including damage against monsters, plus three unlockable and rerollable bonus slots (5% unlock chance per attempt), with slot state stored on the item.
- Level 75 Weapons & Epic Armour as the Ceiling — Six level 75 weapons and Epic armour are the top of C1; there is no tier stacked above them.
- No Sash, No Alchemy, No Levelling Pet — Deliberately removed so power comes from gear and knowledge, not parallel RNG systems.
Combat
- Rebalanced Ninja & Shaman — Stealth, Feather Walk, Reflect and Swiftness now carry a scaling monster-damage bonus (~20% fresh at P, ~30% with endgame stats), monster-only so it never touches PvP. Stealth's bonus lasts 4 hours and persists after you become visible.
- Mythic Metin Stone System — Any destroyed Metin Stone has a 5% chance to spawn a bigger mythic twin, bound to whoever broke the original, alive for 10 minutes and dropping roughly triple loot. Spawns from Seungryong Valley to endgame.
- Coloured Metin Queue — Your queued stone takes the colour you picked, so it's unmistakable in a crowded spawn.
- Entity Highlighting — Outlines on players, monsters and items on hover and on target. Both this and the queue colour are toggleable and adjustable.
The world
- Custom Mining System — Ore veins across fifteen field maps, 20 per map, three ore tiers (common / rare / legendary), 30-minute lifetime with 1–10 minute staggered respawn. Better pickaxes yield more (4–8 at 0 up to 25–40 at 9), and mounted players ride straight through veins.
- Custom Flower System — Dragon Lily and Dragon Orchid on the same fifte
Server-Funktionen
Item-Systeme
- Reittier-System
- Pet-System
- Kostüm-System mit Boni
Klassen & Kampf
- Non-PvM-Klassen Passiver Bonus Buff (Ausgewogene Klassen)
- Buffi-System
- Weltbosse
Progression
- Yohara Content
- Bergbau-System
- Fishing System
- Ranking-System
- Globale Herausforderungen
- Persönliche Herausforderungen
- Biologie-System
- Gaya System
- Tägliche Dungeon-Beschränkungen
Wirtschaft & Anti-Missbrauch
- Multi-Farm Block
- Pity-System
- Offline-Shop
- Shop-Suche (mit Kaufoption)
Kommentare & Bewertungen