Endgame - First PVX Server
Level 99 PvX: four chained farm maps, better loot the deeper you push, and unopened chests that spill on death. No pay-to-win.
Endgame is PvX
Endgame is a level 99-105 Metin2 PvX server built around one rule: farm for chests, fight to keep them.
Farming and PvP are the same activity here. Every valuable spot attracts players, every unopened chest makes you a target, and every step deeper raises both the reward and the risk.
Four maps. One chain. No teleport.
Cape Dragon → Nephrite → Gautama → Thunder form one continuous route. There is no teleport between them: push deeper for better drops, then fight your way back through everyone who wants what you carry.
- Metins and bosses reward sealed chests.
- Deeper maps offer increasingly valuable loot.
- The Colector at the entrance opens your haul.
- Thunder is home to Regele Wubba, the final boss.
- Controlled respawn pools keep valuable targets active.
If you die, your unopened chests hit the ground for other players to claim. Your equipped gear remains protected; the risk is the haul you chose not to cash in.
Outside safe zones, PvP is always active. Your party and guild are protected; everyone else is a possible rival. Combat guards prevent cheap escapes by mounting or changing channel once a fight begins.
Start ready to fight
New characters begin with:
- Level 99 and a custom journey to level 105
- Class skills at Grand Master and support skills at Perfect Master
- A complete starter loadout and permanent mount
- Immediate access to farming, crafting and PvP
Progression continues through Normal, Epic and Legendary equipment. Surplus gear becomes refinement materials, recipes show their real costs and chances, and droppable maximum-value bonuses replace endless random rerolling.
Fair combat and useful tools
Server-authoritative combat, lag-compensated melee and live ping make fights clearer and fairer. Movement and attack checks target cheats without treating ordinary lag as one.
You also get in-client voice chat, offline shops, global market search, target and chest drop previews, equipment inspection, a ground-loot filter, special inventories and modern crafting.
No pay-to-win
The Item Shop does not sell the ladder. Power, progression and prestige are earned through gameplay. The fight is decided by your build, reactions, allies and whether you can carry the haul home alive.
Your gear is safe. Your greed is not.
Server Features
Item systems
- Mount System
- Energy Crystal System
- Costume System with bonuses
Progression
- Fishing System
- Ranking System
- Global Challenges
- Personal Challenges
- Biology System
Economy & anti-abuse
- Offline Shop
- Shop Search (with buy option)
Server-specific
- PvX Risk-and-Reward Farming
- Forced Open PvP Farm Maps
- Carried Loot Spills on Death
- Four Chained Progression Maps
- Collector Chest System
- Wubba Final Boss
- Level 99 + G1 Instant Start
- Level 99-105 Endgame Journey
- Epic & Legendary Gear Evolution
- Droppable Max-Value Bonuses
- No Pay-to-Win Item Shop
- In-Client Voice Chat
- Target & Chest Drop Preview
- Lag-Compensated Server Combat
- Portable Biologist
- Referral System
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