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Metin2 Catch The King: Complete Event Guide

Periodic in-game event

Catch The King is the recurring Metin2 event where players gamble King Decks against a 25-card hidden board, beating revealed cards with their own hand to rack up points. Higher final scores unlock better reward chests, the leaderboard rewards the top 10 cumulative scorers with bonus loot, and the most coveted score is the perfect 100-point King catch on the very last move. This guide explains exactly how the board works, what scores hit each chest tier, and the small handful of decisions that decide whether you walk away with Bronze or Golden King's Loot.

Metin2 King Card item icon Metin2 King Deck item icon

What Catch The King Actually Is

The mini-game is played on a board of 25 face-down cards. You hold a fixed hand of cards (described below) and reveal one board card at a time by clicking it. The revealed card's value is compared to your current card:

  • Your card higher than the revealed card: you score points equal to the revealed card's value, keep your card, and continue your turn by clicking another board card.
  • Match (same value): you still score the points, but your turn ends and a new card is drawn from your hand.
  • Your card lower: no points, turn ends, new card drawn.

The round ends when you cannot continue or every board card has been revealed. The final score determines your chest tier. This is closer to a memory / "higher-lower" game than the rummy mini-game it's sometimes confused with.

Metin2 Catch the King game board with 25 face-down cards and the player's hand on the side
Catch the King Event NPC.

Your Hand: What Cards You Get

A single King Deck contains exactly these 12 cards, with the listed point values:

Card Quantity Value Notes
Card 1 5 × 10 pts Your starting card every round. Hand entry-level value.
Card 2 2 × 20 pts Low-mid scoring filler.
Card 3 2 × 30 pts Reliable mid-tier scoring card.
Card 4 1 × 40 pts Strong scoring card, beats most of the board.
Card 5 1 × 50 pts High-value but vulnerable: a face-down 5 next to your target captures it. Watch for the highlight glow.
Card K 1 × 100 pts King card. Worth 100 points only when used on the very last move to catch the face-down King. Save it.

You start every round by drawing your lowest card (a "1"). After that, the order in which higher-value cards arrive depends on when your turn ends, since each new turn draws a fresh card from your hand.

Card-5 Capture Rule

The card "5" has one specific quirk worth knowing because it loses runs more often than any other mistake:

  • If a face-down "5" sits next to the card you reveal, the revealed card is highlighted as a warning.
  • If your own current card is a "5" and a face-down "5" is neighbouring the card you reveal, your 5 is captured: you lose that card from your hand entirely. Painful, since the 5 is one of your highest-value scoring cards.
  • The takeaway: when you're holding a 5 and the highlight glow appears next to your target, do not click that card. Play a different one or end the turn deliberately.

Scoring Bonuses

On top of the per-card-beat points, two bonuses can boost a run:

  • Row / column clear: revealing every card in a complete row or column awards 10 bonus points. With practice, planning your clicks to complete rows/columns adds up.
  • Last-move King catch: if your final move with the King card lands on the face-down King on the board, you get a flat 100 points. This is the signature high-score moment of the event and what every veteran player is chasing.

You need a minimum of 10 points total to redeem any prize at all, so even a near-disaster round doesn't waste the wager, as long as you score one card.

Entering the Game

The event has two currencies that flow into each other:

  • King Cards: the drop item. 25 King Cards = 1 King Deck.
  • King Decks: what you actually wager to play. You can wager up to 5 King Decks per game, and carry a maximum of 999 King Decks in inventory.

The board card count is always 25 regardless of how many decks you wager: wagering more does not change the board, it changes how many hands you have available to play through during the session. Cards collected during the event are tracked under the Event UI panel (default key: Ctrl E).

Metin2 Catch the King Event UI card collection panel Metin2 Catch the King Event UI deck wagering panel

How to Farm King Cards

  • Hunt monsters. King Cards drop from a wide pool of mobs while the event window is open. AoE-friendly classes (Sura, multi-shot Ninja, Body Warrior) clear packs fastest.
  • Item Shop card packs. Players short on grind time can buy card packs directly. Useful for hitting the leaderboard on the last day without three solid weeks of grinding.
  • Watch the drop-end date. Drops typically stop one day before the event itself ends, giving players a final day to convert cards into decks and burn through them. Don't get caught with 500 raw cards on the last evening.

Reward Tiers

Metin2 Bronze King's Loot chest icon Metin2 Silver King's Loot chest icon Metin2 Golden King's Loot chest icon

Your final score determines which chest the game hands out per round:

  • Bronze King's Loot: 400 points or less. The baseline reward, awarded as long as you cross the 10-point minimum.
  • Silver King's Loot: 401 to 549 points. The most common landing zone for a careful run.
  • Golden King's Loot: 550 points or more. The top tier, generally requires either a strong sequence of mid-card beats plus row/column bonuses, or a successful end-game King catch.
  • Public-chat announcement: when you cross 650 points, your result is broadcast in public chat. Vanity, but motivating.

Leaderboard: Top-10 Bonus Rewards

On top of the per-round chests, the event tracks a server-wide cumulative-score leaderboard. The top 10 players at event end receive additional Golden King's Loot:

  • 1st place: 10× Golden King's Loot
  • 2nd place: 5× Golden King's Loot
  • 3rd place: 3× Golden King's Loot
  • 4th to 10th place: 1× Golden King's Loot each

This is what drives the late-event grind. Top-ranking players typically convert hundreds of decks during the final 48 hours to push their cumulative score over the cutoff.

Strategy: How to Push Toward Golden

  • Watch for the highlight glow when you're holding a 5. Losing your 5 to a neighbouring face-down 5 is the most common run-killer in the game. When the warning appears, click somewhere else.
  • Aim for row/column clears. Each complete row or column adds 10 bonus points. On a 5×5 board (25 cards) that's potentially 10 rows columns × 10 = up to 100 bonus points if you clear the board cleanly. Plan your clicks instead of clicking randomly.
  • Save the King for the last move. If you can manage to keep the King unused until you've already revealed 23 or 24 board cards, the chance of catching the face-down King on your final click rises sharply. A successful last-move King catch is 100 flat, often the difference between Silver and Golden tier.
  • Don't burn your King on a mid-game certainty. The King beats anything by virtue of being the highest card, but its 100-point bonus only triggers on the last move. Mid-game it scores like any other beat.
  • Stay logged in. Teleporting or logging out during an active round cancels the game and the wagered decks are gone. Don't accept guild teleport invites mid-round.
  • Wager strategically for leaderboard pushes. Up to 5 decks per session means a single long sitting can rack up 5× the cumulative score of a casual run. Save up decks during the farm phase, then play them in a focused 30 to 60 minute session near the end of the event.

Restrictions and Limits

  • Minimum level 30 required to participate.
  • Wagered decks are non-refundable once a game starts: there is no "back out" option.
  • Teleport or logout cancels the game and forfeits the wager. Treat the round like a no-interruption commitment.
  • Inventory cap: 999 King Decks. Past that the surplus has to be played or sold.
  • Drop end: King Card drops stop one day before the event ends, leaving the final day for redemption only.

FAQ

Is Catch The King the same as the Okey event?

No, they're often confused but they're different mini-games. Okey is a tile-rummy game where you build matching combinations. Catch The King is a higher-lower memory game on a 25-card hidden board. Both reward chests tiered Bronze / Silver / Gold, but the actual gameplay mechanics share nothing in common.

How often does Catch The King run?

It's a periodic event, not a permanent feature. Official Metin2 typically runs it 2 to 4 times a year alongside major seasonal slots (summer, anniversary, year-end). Private servers often run it more frequently with custom rewards. Each appearance usually lasts about one month with drops ending a day before the event closes.

Can I trade King Cards or King Decks?

Trade rules vary per server. On the official servers, Card Packs from the Item Shop are usually tradable while individual King Cards are not. Private servers often allow free trading. Check your specific server's event announcement page for the rules in force.

What does "wagering more decks" actually do?

It doesn't change the board (always 25 cards), but it gives you more hands to play through during the session. Wagering 5 decks at once lets you push much further toward the leaderboard ranking in a single sitting than 1 deck at a time would. The trade-off: you can't reclaim wagered decks if the run goes badly.

Is the 100-point King catch worth chasing?

Yes, especially for the leaderboard. A clean last-move King catch is 100 on top of whatever score you'd already accumulated, and it's frequently the difference between Silver (under 550) and Golden (550 ) tier. Risky to set up because you need to track which board cards remain face-down, but rewarding when it works.

Does class matter for farming King Cards?

Indirectly. The card drop chance is the same per kill regardless of class, but AoE classes (Sura, dual-blade Warriors, multi-shot Ninja builds) can grind packs much faster than single-target classes. For metin-stone farming, any decent DPS build is fine. For boss farming, ranged classes have the advantage on event bosses that hit in melee range.

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